Menu API.
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#include "gnttree.h"
#include "gntcolors.h"
#include "gntkeys.h"
#include "gntmenuitem.h"
Go to the source code of this file.
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#define | GNT_TYPE_MENU (gnt_menu_get_gtype()) |
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#define | GNT_MENU(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GNT_TYPE_MENU, GntMenu)) |
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#define | GNT_MENU_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), GNT_TYPE_MENU, GntMenuClass)) |
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#define | GNT_IS_MENU(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GNT_TYPE_MENU)) |
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#define | GNT_IS_MENU_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GNT_TYPE_MENU)) |
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#define | GNT_MENU_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GNT_TYPE_MENU, GntMenuClass)) |
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#define | GNT_MENU_FLAGS(obj) (GNT_MENU(obj)->priv.flags) |
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#define | GNT_MENU_SET_FLAGS(obj, flags) (GNT_MENU_FLAGS(obj) |= flags) |
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#define | GNT_MENU_UNSET_FLAGS(obj, flags) (GNT_MENU_FLAGS(obj) &= ~(flags)) |
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typedef struct _GntMenu | GntMenu |
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typedef struct _GntMenuPriv | GntMenuPriv |
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typedef struct _GntMenuClass | GntMenuClass |
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enum | GntMenuType { GNT_MENU_TOPLEVEL = 1,
GNT_MENU_POPUP
} |
| A toplevel-menu is displayed at the top of the screen, and it spans accross the entire width of the screen. More...
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Menu API.
Definition in file gntmenu.h.
A toplevel-menu is displayed at the top of the screen, and it spans accross the entire width of the screen.
A popup-menu could be displayed, for example, as a context menu for widgets.
Definition at line 56 of file gntmenu.h.
Add an item to the menu.
- Parameters
-
menu | The menu. |
item | The item to add to the menu. |
G_BEGIN_DECLS GType gnt_menu_get_gtype |
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void |
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- Returns
- The GType for GntMenu.
Return the GntMenuItem with the given ID.
- Parameters
-
menu | The menu. |
id | The ID for an item. |
- Returns
- The menuitem with the given ID, or
NULL
.
- Since
- 2.3.0
Create a new menu.
- Parameters
-
type | The type of the menu, whether it's a toplevel menu or a popup menu. |
- Returns
- The newly created menu.